Content pfp
Content
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Cameron Armstrong pfp
Cameron Armstrong
@cameron
Working through a mental model rn 1. Good content is harder to make than bad or stolen content 2. Given a quantity incentive w/o quality penalty, bad content will always proliferate faster 3. Quality is group specific and really hard to measure So until you know what your group loves, rewards accelerate bad actors?
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huugo pfp
huugo
@huugo.eth
Imo rewards will always skew towards bad actors or actors that don’t need/want rewards and especially when distribution is P2P.
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Cameron Armstrong pfp
Cameron Armstrong
@cameron
Can you say more about the p2p stance?
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huugo pfp
huugo
@huugo.eth
Generalizing ofc: the urge to tip becomes intertwined with the urge to receive. People tip bc others have, bc someone has large following/tip allow, bc the system rewards it. It’s lower friction/higher return than actually judging the content to be objectively good. Gaming outpaces good content and good tips
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