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Content
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ace
@ace
🍖10K ham to 1 lucky you 🫨 If it were up to you, how would you improve repeatability of an in-feed RPG game like this?
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Nicolas Davis 🎩🃏➰↑ pfp
Nicolas Davis 🎩🃏➰↑
@nicolasdavis.eth
what would be cool is that you can’t back out of a “battle” once you initiated the action. example, im training rn so if i click battle and see that im gonna lose, i simply find a smaller shrimp to battle to use my 10min effectively!
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tombornal
@tombornal
team mode—let me and a few other shrimps take on some whales discover items/power ups—randomly as i get into a battle, maybe i get a treasure chest but gotta spend 10 $perl to open it dungeon crawl—let me somehow build up XP aside from fighting folks improve gameplay—allow users to pick an attack or smth, make them feel more agency in the semi-random outcome skip timeouts—pay $perl to skip timeouts
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Giancarlo🎩 pfp
Giancarlo🎩
@giancarlodc.eth
I think it would be cool if you could add to the mix some kind of association to the user’s interaction power within the community. For example: the amount of “Not A Token” the user made in a day, as seen in @airstack , serves as an interesting parameter to the activity and quality of the user’s interactions on that day. Maybe a percentage or something of that number, could be used to boost the amount of xp gained from a single battle. Maybe think on allowing the user to only be able to use the boost once. And knowing it’s associated somehow to their daily score of “Not A Token”, maybe they would prefer to use it closer to the reset, to maximize gains for their character…. Idk…just throwing ideas 😅
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H3⚡️am  🥷🏼 pfp
H3⚡️am 🥷🏼
@h3samgorjypto
I would limit playing with a specific person, this would prevent streak wins against a weak account... In this situation the player would have to find more people to fight, so it prevents growing fast like 100 levels in just 2 days.
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Ese 🐘🌳 pfp
Ese 🐘🌳
@esss
Not replying for the tip as it was already sent. So complete honest feedback from a daily active user is that idea I shared some days ago, in frame fight ticket purchases, so people can chose to skip the “ad” with casts or with perl, Friday night shows on /pirate and iterate with weapons and companions as nfts maybe?
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SIN3SIN pfp
SIN3SIN
@sin3sin
Ham for lucky me
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enthusiast101 pfp
enthusiast101
@xxzz3fit
Creating repeatability in an in-feed RPG could involve implementing daily challenges, diverse story arcs based on player choices, and dynamic content updates. Also, integrating multiplayer elements with friend collaboration opportunities can keep the gameplay fresh and engaging.
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qingchen
@qingchen897
Have a nice day
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Akmal🎩🍖 pfp
Akmal🎩🍖
@akmalthoriq
Im the lucky one
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Sepid🎭🍖
@sepid4259
Fantastic
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sepideh
@sepideh-eth
Good
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