Renzo
@3400
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It’s funny, I commented this under my first post I’ve made on Farcaster, Andrew Tate today just released that his program will do a revenue share to holders as well. I must be on the right track!
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Initial thoughts on the royalties aspect, the first 500 holders would be considered employees of the company. As an employee of the company, they will be entitled to a revenue share contingency, of which, 30 percent of the companies profit will be dispersed to. This, in theory, should incentive the first 500 holders to help market, promote, and engage the Panther Wild endeavor.
There will also be exclusive voting rights on company initiatives to help direct the best path forward for innovation and growth. We live in a new era of technology, it’s time to operate as such in terms of company formations and incentives. 0 reply
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Addressing Step 1.3 progression plan with additional insight
The 60k needed for the playable beta and what the beta will look like
It will start off as 1v1 PvP experience which is set in the jungle of 4,000 b.c. Players will be equipped with a bow and spear. The sounds of nature/ambience will be heavily focused on, along with the movement sounds when walking, running and crouching. Also, battle aesthetic / combat mechanics/ animations is very important.
The focus is realism and immersion, to tell a story of our ancient hunter gatherer warriors and the trials they faced in moments of warfare and survival.
Once the beta stage is playable, feedback will be gathered on all aspects of the game. Once the adjustments are made, 2v2, and 4v4 will be ideally added on release, or shortly after release as the first major update. Once 4v4 is solidified, the next milestone will begin, which I’m super excited to expand further on and will be addressed later. 1 reply
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