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Renzo

@3400

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Renzo
@3400
Addressing step 1: finding a local studio for hire. Though I do not have the skills of development myself, I am a life long gamer and generally know what is possible for an end game product. Being involved with the developers face to face to see them work in real time will be a huge asset as it gives direct insight on their immediate thoughts, troubles, and spur of the moment ideas. I prefer to learn hands on rather than over a screen. If it is not possible to work with devs face to face, I am ok monitoring the work virtually, but being able to be there physically is the desired approach, it will maximize efficiency and effectiveness. I will start sourcing new companies that I feel are reputable enough to work with and will keep you all updated on my progress. I have been planning this game venture for about 2 years now, it’s my life’s goal to see this through completion and success. So trusting developers with funds and ideas is a carefully vetted progress.
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Renzo
@3400
It’s funny, I commented this under my first post I’ve made on Farcaster, Andrew Tate today just released that his program will do a revenue share to holders as well. I must be on the right track! - - Initial thoughts on the royalties aspect, the first 500 holders would be considered employees of the company. As an employee of the company, they will be entitled to a revenue share contingency, of which, 30 percent of the companies profit will be dispersed to. This, in theory, should incentive the first 500 holders to help market, promote, and engage the Panther Wild endeavor. There will also be exclusive voting rights on company initiatives to help direct the best path forward for innovation and growth. We live in a new era of technology, it’s time to operate as such in terms of company formations and incentives.
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Renzo
@3400
Addressing Step 1.3 progression plan with additional insight The 60k needed for the playable beta and what the beta will look like It will start off as 1v1 PvP experience which is set in the jungle of 4,000 b.c. Players will be equipped with a bow and spear. The sounds of nature/ambience will be heavily focused on, along with the movement sounds when walking, running and crouching. Also, battle aesthetic / combat mechanics/ animations is very important. The focus is realism and immersion, to tell a story of our ancient hunter gatherer warriors and the trials they faced in moments of warfare and survival. Once the beta stage is playable, feedback will be gathered on all aspects of the game. Once the adjustments are made, 2v2, and 4v4 will be ideally added on release, or shortly after release as the first major update. Once 4v4 is solidified, the next milestone will begin, which I’m super excited to expand further on and will be addressed later.
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Renzo
@3400
Step 1: Find a local studio to hire Step 1.2: Cost estimates up to playable Beta. Based on previous discussions, the amount should be roughly 60k USD Step 1.3: Ensure the progression plan is in place and written out to the public Step 1.4: Navigate full roadmap aspirations and viability Step 1.5: Provide clarity on the release of $PWLD Step 1.6: Crowd source opinions and sentiment of project aspirations Step 1.7: Establish the fundamental principles of my endeavor which includes — Business partnership with the holders — Lifetime royalties. The holders are legally entitled to receive commissions from the Panther Wild Ecosystem — The set amount of royalties will equal to X percentage of revenue Step 1.8: Adjust as necessary. The aspiration is be the most unique gaming project on the market. The first studio to become a public company, with private shareholders completely sourced from grass root efforts Step 1.9: Reiterate to the public that Panther Wild is far more than just a gaming endeavor
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