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Content
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Myk.eth pfp
Myk.eth
@myk
What is the most challenging aspect of building onchain games?
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YuriNondual
@yurinondual
Another thing: The whole paymaster thing is never easy no matter how many guides and tutorials are created. It's just the way it is with a current standard. It doesn't help also how many vendor locks you accept when implementing sponsored txs. Just feels dirty to implement and I am trying to stay away from it as long as possible, although this would allow for a superiod non-web3 user onboarding
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