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Marissa
@marissaposner
09-20-2024 ๐Ÿ‘พ There is a split between web3 gamers and traditional gamers. Web3 gamers love the commoditization, risk, abe hype driven games. Traditional gamers donโ€™t want anything to do with the financialization of games. They just want to play for fun. Iโ€™ve been thinking about mechanism designs to bridge this gap that appeals to both. Still baking on the idea & open to suggestions.
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YuriNondual
@yurinondual.eth
100% this. I don't know the ultimate solution to this, but have few ideas. 1: /ggquest, there are quite a lot of web3 gaming "quests as a service" solutions now, but I like ggquest because it focuses on the onchain data to validate achievements. This can work with any game as you offload the reward/incentive part to external service and the achievement-like system feels familiar to any gamer too 2: Leaderboard - this is what we did for /skybreach Dungeons. So the current game mode plays just like any traditional roguelike game. But at the end, if you finished the dungeon, you sign "finish" tx. This gives you your character NFT back + some rewards, but also stores your results on-chain (enemies killed, totalScore, time took to finish and some others). Then each dungeon has a leaderboard where at the end of the dungeon quest (7 days), anyone in top10 either by playTime or topScore can claim their rewards. If we add AA and gasless transactions here, then player don't even need to know that it's a web3 game
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