Content pfp
Content
@
https://warpcast.com/~/channel/architecture
0 reply
0 recast
0 reaction

comz pfp
comz
@comz
No-stop City (1969) by Archizoom, was the sci-fi-like idea that advanced technology could eliminate the need for a centralized modern city. featuring an infinitely extending grid, lines representing movable walls, and interrupted only by natural features such as mountains, where humans would be nomads within the city
1 reply
1 recast
13 reactions

Yrineiggi pfp
Yrineiggi
@yrineiggi
No-stop City's vision of a technology-driven, nomadic urban environment foreshadows some of the spatial dynamics in modern GameFi worlds, where players navigate vast, interconnected landscapes without fixed boundaries. Fascinating to see how early concepts of urban planning intersect with digital game design.
0 reply
0 recast
0 reaction