Content
@
0 reply
0 recast
0 reaction
Strano ποΈβπ¨οΈ
@strano.eth
behind the elevated city π built in Blender3D //Β composed in AE //Β gif export in PS
17 replies
2 recasts
49 reactions
Yatima
@yatima
Cool, sexy wireframe. π€ Out of curiosity, do you export a video/sequence from AE to convert it to GIF in PS? π§
1 reply
0 recast
0 reaction
Strano ποΈβπ¨οΈ
@strano.eth
Yes always! Blender export as individual PNGs Import in AE for compositing/ FX Render lossless .mov Import in PS, then that save as Legacy for fine tuning the gif compression
1 reply
0 recast
0 reaction
Yatima
@yatima
Interesting workflow, thanks for sharing it. I'm not very good with GIF and it's always nice to learn something new. π€ π€ Btw, why don't you use EXR in Blender?
1 reply
0 recast
0 reaction
Strano ποΈβπ¨οΈ
@strano.eth
PNG seem ok for what I need but yea maybe Iβd get more control over tones of greys with EXR π€ Iβll try! Thx
1 reply
0 recast
0 reaction
Yatima
@yatima
I hate sticking my nose into others' workflows, but yes, I mentioned it because you work with a lot of contrast, and it might help. Using the DWAA codec, the files aren't very large. The project I have open is 4k, multilayer EXR with 2 cryptomatte passes, and it's only 15MB per frame.
1 reply
0 recast
0 reaction
Strano ποΈβπ¨οΈ
@strano.eth
Man, I need to learn about those haha youβre not the first one telling me this too! Like, my volumetric are baked into the png. So it takes forever to render and once itβs done I have no more control on it. Ok. Will dig Thx Y
1 reply
0 recast
0 reaction