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https://opensea.io/collection/evm-6
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0xmons pfp
0xmons
@xmon.eth
a lot of existing onchain game design seems to favor automated players this seems especially true for games with resource harvesting (e.g. rts/idle style games) i think this often puts non-automated players (e.g. humans) at a disadvantage for people who can write bots, i'm sure the meta-game is fun. and you can provide tools to let most people interact with bots. b ut at that point, i think the game itself has changed--it's not about whatever underlying mechanics are interesting, but it's some optimization game on top ideally games made for human players have the scripting/automation happen somewhere upstream of the actual in-game mechanics (e.g. user generated content/worlds/npcs) rather than having them compete on the same field. excited to see more games explore along these veins
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Abstrct pfp
Abstrct
@abstrct
I'm a strong believer that humans and bots can live in harmony in games designed with such a thing in mind - but I absolutely agree it's a careful balance. Empowering humans with similar tools to automate their own efforts if they desire is absolutely a part of it.
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Abstrct pfp
Abstrct
@abstrct
The nice thing about bots in a properly designed onchain game is that they can end up being NPCs for players to battle, and with varying difficulties to keep players from beginner to advanced all entertained.
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Dreamin pfp
Dreamin
@mkdir
Do we have economies working like this already ? Or is this idealism
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Abstrct pfp
Abstrct
@abstrct
/structs is still in development but incentivized/decentralized NPCs are built into the infrastructure and economics of what we’re building. Mainnet launch is later this year, but our next testnet will start to introduce these elements in a more serious way
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0xmons pfp
0xmons
@xmon.eth
i tried to give the game a play! but i'm not sure what to do next... are the contracts on a repo anywhere btw?
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Abstrct pfp
Abstrct
@abstrct
As for source, our core layer of game consensus is a custom cosmos chain (link below), but we have a very multi-chain long term plan. https://github.com/playstructs/structsd
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0xmons pfp
0xmons
@xmon.eth
Oh wow that's dope, so the engine is mostly in go? Did you consider evm?
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Abstrct pfp
Abstrct
@abstrct
Absolutely we did! Been a fan of the evm since 2014 but we don’t need the general purpose nature of it as our core backend for Structs. We’ll still interface with evm chains for cosmetics and commerce though And yeah, our consensus code is all Go. The Cosmos SDK is a lot of fun too
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