Chase Sommer pfp
Chase Sommer
@chasesommer.eth
so if the game is fully onchain, there is no server running the game think about the scale of the game then
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vishal pfp
vishal
@vmathur
My criteria for fun farcaster games that I've been brainstorming: - something social that takes advantage of notifications and open social graph - can be played asynchronously, scaling to an infinite number of players - easy to understand (ideally familiar) - free to play with optional onchain mechanics that heighten gameplay
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Chase Sommer pfp
Chase Sommer
@chasesommer.eth
I think another criteria ought to be: - must include trading of assets I think that's one of the main benefits of web3 gaming - economies. The other one is persistent onchain worlds, but that's waaaaaaaaaaaay harder
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vishal pfp
vishal
@vmathur
Personally I still see that as optional. Ballframe was a small scale game but I was genuinely surprised how many people were willing to pay to get their score on a leaderboard. That being said trading/economies is a natural extension for crypto, I just think (maybe hope) that it's not the only one
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Chase Sommer pfp
Chase Sommer
@chasesommer.eth
tbh I only see 2 ways that crypto makes gaming better: 1. trading/economies 2. persistent worlds Everything else is better in web2 imo. Open to being wrong!
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Chase Sommer pfp
Chase Sommer
@chasesommer.eth
a subpoint of 1 would be open protocols to build new features. Eve Frontier has that and it's a fully onchain game: https://evefrontier.com/en/build
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Chase Sommer pfp
Chase Sommer
@chasesommer.eth
well, maybe open protocols to build new features should be a separate point?
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vishal pfp
vishal
@vmathur
Supposedly this value prop hasn't resonated yet (from what I've seen on twitter).
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Chase Sommer pfp
Chase Sommer
@chasesommer.eth
Yeah, but not sure it's been done correctly yet. So all of these web3 projects claim "We allow anyone to build with our stuff!" (even farcaster says this), but no one has a reason to yet. imo it requires an initial vision/game/app to inspire and capture people. So in the case of Warcraft III, people loved the game so much they wanted to mod it. And that's how DOTA (2) was created. But web3 people start with the open protocols first, which is the wrong move imho. That's why that concept doesn't get much traction.
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