Chase Sommer
@chasesommer.eth
so if the game is fully onchain, there is no server running the game think about the scale of the game then
2 replies
0 recast
1 reaction
vishal
@vmathur
My criteria for fun farcaster games that I've been brainstorming: - something social that takes advantage of notifications and open social graph - can be played asynchronously, scaling to an infinite number of players - easy to understand (ideally familiar) - free to play with optional onchain mechanics that heighten gameplay
1 reply
0 recast
1 reaction
Chase Sommer
@chasesommer.eth
I think another criteria ought to be: - must include trading of assets I think that's one of the main benefits of web3 gaming - economies. The other one is persistent onchain worlds, but that's waaaaaaaaaaaay harder
1 reply
0 recast
0 reaction
vishal
@vmathur
Personally I still see that as optional. Ballframe was a small scale game but I was genuinely surprised how many people were willing to pay to get their score on a leaderboard. That being said trading/economies is a natural extension for crypto, I just think (maybe hope) that it's not the only one
1 reply
0 recast
1 reaction
Chase Sommer
@chasesommer.eth
tbh I only see 2 ways that crypto makes gaming better: 1. trading/economies 2. persistent worlds Everything else is better in web2 imo. Open to being wrong!
2 replies
0 recast
0 reaction
Chase Sommer
@chasesommer.eth
a subpoint of 1 would be open protocols to build new features. Eve Frontier has that and it's a fully onchain game: https://evefrontier.com/en/build
1 reply
0 recast
1 reaction
Chase Sommer
@chasesommer.eth
well, maybe open protocols to build new features should be a separate point?
1 reply
0 recast
0 reaction