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Content
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https://warpcast.com/~/channel/0to1
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Jesse Walden pfp
Jesse Walden
@jesse
Variant Thesis: Ownership as keystone of user experience, bootstraps networks bigger faster. Works best when: 1) There is a moral/normative imperative—a movement that people want to participate in. Skin in the game enhances belief, resulting in a more exciting/engaged experience. Examples: “chancellor on brink,” “world computer”, “open finance/internet capital markets”, “actually open AI” etc. 2) There is a product that people love and intuitively want to own, where skin in the game of investment enhances the experience of using the product, sometimes with additional utility. Examples (fewer come to mind because regulatory red tape has made it difficult to distribute ownership to product users, as compared with protocols): Digital Art (NFTs), Tesla, Uniswap, Hyperliquid, etc. If you’re not leaning into one of these two things, ownership may be a really expensive/ineffective way to scale network effects. Thoughts?
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Vinay Vasanji pfp
Vinay Vasanji
@vinayvasanji.eth
/revnet is perhaps the most interesting way to achieve #2 built by the juicebox team on the new v4 - enables investment and revenue tokenization like a vending machine (eth in, project token out) but with a bunch of novel levers to align everyone this older piece by @jango.eth - project lead - is worth reading https://jango.eth.limo/9E01E72C-6028-48B7-AD04-F25393307132/
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Jango pfp
Jango
@jango.eth
@jesse easy way to try out revnets is to get yourself some banny outfits https://retail.banny.eth.sucks/drops/1
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