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Ryan J. Shaw
@rjs
At last the debate arrives at our hidden presuppositions! @vijay believes that a 70% cashback parameter will promote more participation in AF than an e.g. 30% cashback parameter, and therefore will produce more revenue overall for *some* channels. I believe the number of subscribers in my channel is a result of *my* hard work, not $ALFA games. I don't need the gamification - my game is delivering cold, hard content 👊 So this is why I'm annoyed that my work is being potentially discounted down 70%, and why @vijay is annoyed *his* work to build an active subscriber base is being discounted by me in turn. Specifically, the 70% parameter would need to consistently bring in 2.6x more subscribers with the e.g. 30% parameter for @vijay's argument to hold. Who's correct? I think he and I are on the same page here -- it needs to be a configurable parameter which each channel can play with and discover what works best for themselves.
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vijay
@vijay
I don’t think you’re incorrect. I have pretty strong conviction that early adoption of new crypto products is driven by speculation, and the more cashback, the more speculation. This is a growth strategy. Maturity of our platform has always included a plan to ensure this amount is configurable, it just wasn’t selected for the Day 1 default.
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