Sam Iglesias
@sam
Overwhelming day today, thanks for the kind words everybody. I started working on this project in 2017 when it was kind of skunkworks and contributed to the core interactions, productivity scenarios, and the SwiftUI port into 3D. Real hard problems. Thousands involved. Humbled.
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tyler ↑
@trh
Amazing work. Amazing patients, too, given how long and how many trials and errors you all had to go through to get to this point.
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