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Content
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basil
@itsbasil
>blockchains only make sense for maybe 10% of games >no one cares or needs to know you’re building on one >introducing tokens will result in dead on arrival 99% of the time >if your onchain for cosmetics only, you shouldn’t be onchain at all >autonomous worlds & fully onchain games aren’t anywhere close
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Deployer
@deployer
This is an interesting take. What makes the 10% eligible to be onchain? Having spent the last two or so years working on a dungeon crawling game that uses NFTs and onchain data (there's a token) here's what I've got 1. Dungeon maps are rendered using onchain dungeon data showcasing what onchain CC0 licensed open data can look like when used in a composable way 2. All characters are NFTs with base stats and equipment stored onchain. Game characters as NFTs just makes sense imo. 3. Equippable NFT item system. Premium items purchased with hard currency (token) less premium items purchased with in game currency. Something I need to think about more is earned resources as tokens. Ie resources to craft various items are composable and tradable by default.
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wake pfp
wake
@wake.eth
wen
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Deployer
@deployer
There's actually already an alpha. But it doesn't do it justice because there's only one playable character in the current build but all 10,000 hero NFTs are compatible i just haven't reverted the build yet. I made it a single playable character for a fun mini event. But I've run a few events with the community and people seem to genuinely enjoy themselves. Try it on desktop if you want. All the music is composed by @luxas alpha.heroes.fun
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𝖉𝖞𝖈𝖕¹ᵍ pfp
𝖉𝖞𝖈𝖕¹ᵍ
@tn100x.eth
goodness...
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