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https://warpcast.com/~/channel/ted
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ted (not lasso) pfp
ted (not lasso)
@ted
strong opinion, somewhat strongly held: creatives don't want to create for "content traders" the word "trader" is inherently transactional — someone primarily seeking profit, optimizing for price movement without emotional or philosophical attachment to the asset itself idk a single creative who seeks that out
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jesse.base.eth 🔵 pfp
jesse.base.eth 🔵
@jessepollak
I agree with this take — but I think it's a false equivalence to say that coining content == *creating for content traders* secondary markets have existed for all assets, forever. this is true with paintings, NFTs, and yes, coins. and creators/artists have created for a mix of themselves, their collectors, and yes, people who have bought and sold their pieces. there has always been an inherent tension between who one creates for. coining content is very stigmatized because it has been historically something that *has* been transactional. but people said the same thing about open edition mints. and they said the same thing about uploading videos on tiktok and instagram. the thesis is that coining can serve as a better distribution channel *and* a better monetization channel for creators. it can do this because it can flow more freely and more people can participate. i think it's reasonable to disagree on whether you think that happens — but let's have that conversation, not be anchored to stigma.
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ted (not lasso) pfp
ted (not lasso)
@ted
appreciate the nuance here and, to be clear, i'm not anti-exploring new monetization mechanisms and distribution channels. i'm excited by them. what i am pushing back on is centering the experience around traders. yes, secondary markets exist for all kinds of art but creatives aren't creating with secondary markets in mind. they're creating to produce good work and build an audience with which it resonates. when we label this audience as traders, we risk flattening the emotional relationship with creatives into a financial one. coining could very well be the future, but how can you create a new narrative around coining while anchoring in the old language and mindset of flipping, speculation, and price movement? it makes it seem as if coining is being built for traders, not creatives, recreating parts of the system that already feel extractive and soulless. the replies and quote casts to this seem to reflect that sentiment.
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RyanFox.eth pfp
RyanFox.eth
@ryanfox.eth
I largely agree and do think coining is rightly considered for traders. Coins are just a file format, like .jpg, which allows content to be used in the financial apps. Financial apps happen to be the most popular onchain apps right now. Users can only create for the apps that exist. I bet if there were onchain apps for creators which were more popular than purely financial/speculative apps, creators would be focused on creating for those apps. To them financial apps would be secondary. Imagine an Instagram app where every post is an NFT but also allows you to export each post as a coin for use in trading apps. Creators would still be IG-first, and then also open to financial apps second. New Narrative: Content.jpg = Photoshop Content.wav = Logic Pro Content.coin = @zora Content.NFT = @pods The content is the content. The file format is for the app using the content. https://warpcast.com/ryanfox.eth/0xbc8eae65
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jesse.base.eth 🔵 pfp
jesse.base.eth 🔵
@jessepollak
1/ just to start - i don't think it's fair to say that creatives aren't creating with secondary markets in mind. that's a very broad generalization — I'd actually say that the majority of creatives (especially full time creatives!) are creating with secondary markets in mind. they want their work to be valuable and to sellable, so they can make money. to the current conversation, I think there are two very distinct audiences that are collecting things on @zora right now: 1. collectors - these are people just doing it because they love it. just like open edition mints or buying your favorite artists mint. they aren't price sensitive - but they will feel joy when something they buy goes up a lot (because it'll fund their other collecting). 2. traders - these are people trying to profit off of the work. they are trying to "be early" so they can do that. they create the volume that then flows back to pay creators. i think you need both of them to make the flywheel really work.
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