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@disqtible
💅💅💅💅
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Josh😈
@srjh
Nice retopo! Do you do low poly—>high poly texture baking with your models? Or do you mostly just use the sculpt for shape reference for the low poly version?
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Also when retopo i procure to keep certain loop cuts in fingers, eyes, neck, and chest. Keeping those in mind it all just fit naturally and in a kinda simple way. A lot of 3D modeleres are kinda afraid of retopo but knowing those tricks i found it really fun to do
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Josh😈
@srjh
Amazing! I appreciate the process explanation. Retopo can certainly be tricky. Wrapping my head around how to stick to quads was a challenge initially when I was first trying. I’ve never used rigify, though the more I see it being used, the more I’d like to give it a try
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Yes! You should try it! First set a good topology, using the sculpt grab smooth brush u can make it cleaner. Then use a rigify --> human armature. I recommend watch some tutorial to understand the bones connections. But once you put every bone on the face and body, the rig function of rigify its just a button. It will understand the bones and weights automatically
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Josh😈
@srjh
Will do! Thank you for the info :)
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