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yes, but these are mini-apps, which in many cases can be developed over a weekend hackathon or on the side as legos & have the potential to reach hamster kombat virality, which would push fc into the mainstream overnight. additionally, as said, if the belief is that one of these apps will drive growth at some point, does it not make sense to lean into this at least in some capacity? you’ve already issued retroactive grants, why not roll out an official full dev-focused initiative that writes small seed checks/grants with cohorts, hosts quarterly hackathons & open-forum community dev projects or the like? anything that comes form the top down signals ecosystem alignment & confidence. again, this is one option, and a relatively cheap one that could lead to near overnight mainstream success. moreover, initiatives like these could introduce & align devs & lead to new projects forming. sometimes it’s just a matter of reaching out to a TG game dev with “how can we get you inframe?” this is just one piece 4 replies
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> if the ecosystem grows the network will grow
should it not be anything to grow the ecosystem, then? as everything else will fall into place once that happens. as such, one thing that will help is an ecosystem fund. tho if contributions can’t be investment based, there are other ways. namely, marketing & optics that drive attention to ecosystem projects from the top down. just like base has an eco fund & eco leads who are in constant contact with all eco participants, liaising, facilitating, and importantly bull posting, fc could have something similar. this too would play into the above as a piece in the eco initiative puzzle. the important part is that is comes form the top down & carries you name weight. how do we know it won’t make a difference if we don’t try? it’s worked elsewhere. similarly, grant programs can be used as a recruitment tool. put out a press release saying a few million are allocated & surely new devs will pour in, as also has worked elsewhere 1 reply
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fc is closer to a chain ecosystem than it is a standalone social network. we have our own clients, devs, culture, apps, tokens, indexes, a retroactive grant program, etc. limiting yourself to a social network when there’s 100s of millions of dollar in capital flowing through the ecosystem doesn’t make much sense. especially because, as you said, ecosystem growth drives network growth, which in turn improves retention. so we kind of are talking about tvl & tx, as that is how the network grows, just like anything else in crypto: first, money is made. from there, retention emerges through resonance (top down) & attracting reinvestment. churn is the result of failing to do so (attention turnover)
re the game question. i’m not saying you’re not. i’m just saying that if you are, no one knows, and therein lies the value of marketing/optics & presenting a unified front on all things eco/dev on fc. a dedicated role crafting that story would be beneficial to current & perspective devs looking into this eco 1 reply
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