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i hear ya
but the "not fun" part is something i don't really understand tbh. if "i tip you so you tip me back" is the main "fun", then all existing tipping tokens by default are designed for farmers.
farther v2 is not in that business. essentially, it turned tipping into investment. let's look at degen for instance, what is the incentive for you to tip someone degen?
1) so they can tip you back
2) engagement farming
3) reward content creators
and 1) probably is the most common incentive for most ppl if we are being honest. i have allowance of a token i can't sell directly, so let's trade it with each other.
in v2, you as a tipper, your way of earning $farther is not by being tipped back anymore, but increasing your tipping scores by tipping high growth account, and then the higher your score is, the more $farther you can earn from a reward pool by the end of each cycle
basically, v2 has a totally different incentive model for tippers. 1 reply
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