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rileybeans
@rileybeans
Questing onchain has always bothered me. I believe we can do better. This piece explores how game design principles can help build better in-person and onchain bridges for more connected experiences. Thank you to @samantha @christin and @mariapaula for review! https://app.t2.world/article/cm0y62pxc8674511zmcclu5148q
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Rakshita Philip
@awkquarian.eth
It doesn’t feel right to send my community members jumping through hoops just coz they’re willing to support you in diff ways. I still feel like incentivising people to co-contribute and rewarding them is a good method tho. I’ve been exploring Adimverse to understand how I can co-create with my community and some writers and artists I love here. You should check it out if you haven’t btw, might love it 👀
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rileybeans
@rileybeans
Yes, questing together in co-creation is a great way to incorporate community bonding! After all, that's what a questing party is for! The hoops should be the fun part, not excruciatingly painful.
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