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raulonastool.eth ๐ŸŽฉ ๐Ÿฐ pfp
raulonastool.eth ๐ŸŽฉ ๐Ÿฐ
@raulonastool
The simple way to think of it is that Solana doesn't believe in rollups. They believe everything should be on the L1 and use different scalability methods to achieve their current fees and TPS. Ethereum's scalability roadmap is far more reliant on L2s. All blockchains are essentially trying to solve the same problem, sometimes called the trilemma: How do we make distributed ledger technology that is the optimal amount of 1) Decentralized, 2) Secure, 3) Scalable. All blockchains are essentially sacrificing a bit of each to build what they think is the optimal system. What Solana is able to achieve with scalability is at the expense of security and decentralization.
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raulonastool.eth ๐ŸŽฉ ๐Ÿฐ pfp
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@raulonastool
Depends on the type of game you want to build. If you want to build persistent game worlds with fame physics, game state, and logic all onchain, then no. Solana is not reliable enough. If you want to build a game that just has the rails fornusing tokens in the game, then sure. Solana can work. It's almost better to think of L1s like CPUs. L2s are coprocessing units. The main issue comes down to how much computation your application needs. Solana is made for financial transactions, not computationally expensive video games.
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technoir ๐ŸŽฎ
@technoir
I believe Solana will become more modular over time. We saw how meme coin season earlier this year completely broke the chain. This is being actively remedied by many smart people in the ecosystem (firedancer, stake weighted QoS etc) but it highlighted how a single chain may struggle if the tech is broadly adopted.
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