PhiMarHal
@phimarhal
Timetravel murder mystery game where NPC dialogue is powered by a LLM. Each NPC has a distinct set of goals determined from the start (randomized at least to an extent, so each playthrough is different and the Internet can't spoil you an exact walkthrough). Fail conditions and thematic limits on player dialogue so user can't just bruteforce through i.e.: might get to speak to NPC mr A 3 times in a row, but then he has to do task X so he excuses himself no matter what. Unless player said something so compelling it overrides task X! Run a global clock for NPC behavior Elder Scrolls style, essentially.
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Dan Finlay 🦊
@danfinlay
Preventing jailbreak speedruns is definitely the challenge, I'm not sure metering quantity of interactions would do, but what if the individual characters actually didn't have the full story? They would be in capable of revealing the larger plot. So you could have a game-master LLM perhaps, but the user never talks to them directly.
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