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Paul Prudence pfp
Paul Prudence
@paul-prudence
While preparing slides for a lecture at @PuntoyRayaFest in Bcn next week I came across this process shot. I am reminded of how my mind fixates towards global patterns when patch-based programming as opposed to predominately local ones when I am textual programming. That's not to say that the local and the global are not continually in contact in both programming idioms, but just that the focus for me appears to fixate at different levels for each. This is a shot of a VVVV patch and a piece called Vessel, made 2022
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agoston nagy pfp
agoston nagy
@stc
looks very nice! I was also into visual patching back then. always wanted to bend the cords, but impossible in pure data :) only its commercial cousin, max but hey there is also a texture matrix shader?
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Paul Prudence pfp
Paul Prudence
@paul-prudence
Yes, there something about arranging and rearranging patches. In VVVV you can constrain the 'cables' in a number of ways, including adding Bézier points to create nice curves. Actually I wrote a little article way back about the isomorphisms between patch schematics and the functionality of those patches. And yeah, that's a phongDirectional in there. Sometimes i need to get under the bonnet and throw a spanner in there :P
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agoston nagy pfp
agoston nagy
@stc
meta patching pd from 2009 - https://vimeo.com/manage/videos/7291132
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Paul Prudence pfp
Paul Prudence
@paul-prudence
I'm sure you know about the live coding music scene. I always fixated on live coding for music in visual programming environments for this very reason (ie the video you posted)
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agoston nagy pfp
agoston nagy
@stc
yes, we've been performing (with pd + scheme) for a while.. I was interested in dynamic (meta) patching, since a patch is visually conditional (as opposed to text based languages) - the components can interact based on their spatial properties.. also found your article on visual programming on CAN - very nice overview
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