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Nico🦊

@nicom

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Nico🦊 pfp
Nico🦊
@nicom
What does Ockham razor tell us? The simplest is usually right. On one side: super intelligent beings from whom we don't see any trace even when looking back in time up to the big bang and spying on us but not able to do it in a hidden way and not making contact for any ethical reasons. On the other side: them not being able spy properly because software has constraints and they have to use a hack that's not always super efficient... I mean the second one resonates more with my own experience as a superior intelligence... Who uses console.log instead of the debugger breakpoints and struggle with mocks...
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Nico🦊
@nicom
Also it explains quantum interaction, but that's another topic...
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July
@july
A few things I found fascinating reading through the UAP hearing doc (I skimmed Gold and Shellenberger’s hearing docs ~400 pages) - UAPs are a real unexplained phenomena, we can say this w/o knowing what they are - first step is acknowledging this - vehicles have mass: they show up on visual spectrum, radar and infrared (they have a pretty big Radar Cross Section, they aren’t stealth) - vehicles are transmedium: seamlessly move through different mediums like water, air, space etc - show no signs of causing friction - vehicle has autonomous control: they react to the planes or other vehicles around it; they react based on what’s going on around them, that means they have sensors, a control system, path planning etc - vehicles have non combustion engine propulsion: field propulsion of some sort, manipulating gravity etc are properties that this vehicle has shown to exhibit - vehicles move in super high G maneuvers https://oversight.house.gov/hearing/unidentified-anomalous-phenomena-exposing-the-truth/
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Nico🦊
@nicom
That's how we moved from angels and dragons to flying saucers and now high tech military vehicles. It has to be possible without being possible. So yes we have to make some effort to find the way to use these debug features and then we will also be able to build gravity free things. that's my contribution to this topic, thanks for reading. 8/8
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Nico🦊 pfp
Nico🦊
@nicom
however it allows to drop objects in the sim that can float and move without gravity constraints. think of it as the Minecraft creative mode. Dropped things had ro become more subtle since humans evolved and the probes had to become more and more complex to be bale to observe while making sure any report about the probe remains something no one can really take seriously. 7/n
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Nico🦊 pfp
Nico🦊
@nicom
That's where gravity is entering the game. If gravity was a force like others, we would know it, but it's not. gravity remains mainly a strange thing compared to other forces, or let's call them sim constraints. It's because gravity, in our sim world theory, contains a backdoor that allows debugging. And this property is a shield that prevents us to understand it so far. 6/n
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Nico🦊
@nicom
As a dev, to make sure my debug probes are not generating any risk of disclosure of the world's simulation, I would build them to integrate with what the living things in the world think it's acceptable. Before humans, it was pretty easy, but this recent evolution in the sim make devs work harder. They were no longer able to drop a floating giant looking for things without drawing too much attention. It had to be more subtle while still keeping the ability to move anywhere in the sim. 5/n
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Nico🦊
@nicom
However, as any software, you can only do what the software does. You can't have an eye in the sky that looks at everything, this is not compatible with the simulated world, and if you want to be able to get data, the spy has to have probes working with the world physics, hence using light, sound, any radio wave,... 4/n
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Nico🦊
@nicom
And they decided not to watch but have the ability to send some sort of probes to check what's happening. They would be able to have some sort of entry point in the simulation to debug. that's what i would do at least, make sure the simulation is fully autonomous and unbiased, but have the ability to look into it from time to time to understand how it evolved especially when unusual events happen. The probing would have to be done in a way that interfere the less possible with the simulation. 3/n
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Nico🦊
@nicom
If you run a simulation, what's it for? It's either a game or a science or social experiment. When you do an experiment, you need data from the experiment. Let's say someone or something built this experiment in a way that it's autonomous enough that nothing leads to the underlying system when you are inside it, but also you don't really have access to what happens in it from the outside. Because observing is always modifying the experiment results. 2/n
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Nico🦊
@nicom
I really have fun in this kind of discussion, so let me jump in with this: I have another option for you (and I'm just half joking): these are console.log(). Let me explain. Some serious theories explored the idea of us living in a simulation. Let's take it for granted we are in a simulation, just for the sake of the thought experiment. 1/n
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Nico🦊
@nicom
I ate durian... And I hate durian...
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Nico🦊
@nicom
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Nico🦊
@nicom
Is chicken soup the original liquidity poule?
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Steve
@stevedylandev.eth
This is your reminder that Microsoft owns: Typescript NPM GitHub & Copilot VSCode You may want to rethink what it means to build an open and new internet lol
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Nico🦊
@nicom
I don't have this issue indeed 😅😂
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Nico🦊
@nicom
Without helmet it's a bit scary...
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Nico🦊
@nicom
AA in crypto is not about drinking issues... But could lead to it...
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Nico🦊
@nicom
Congratulations 🎉!
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Nico🦊
@nicom
Metamask is complex for new users, but it's powerful. Think about it as the Emacs of wallets.
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