Ethan 🎩 pfp
Ethan 🎩
@metatutor
Compositing is the act of combining visual elements from different sources into a single image. In the visual effects industry, compositing a single frame is usually an offline process and can take some time. With compositing built into the engine, users can easily visualize green-screened scenes combined with CG in real-time. This is especially helpful for previsualization, which enables directors to get a sense of what the final scene will look like, or for offline compositors to use as a guide. Compositing will run both in-editor and in-game. Any Composure element can be added to a sequence to indicate that its output should be exported when rendering out the sequence using the Render Movie Settings dialog with the ComposureExport output format. https://dev.epicgames.com/documentation/en-us/unreal-engine/compositing-elements-reference-for-unreal-engine
1 reply
0 recast
0 reaction

0xZara.eth🎩 pfp
0xZara.eth🎩
@0xzara.eth
Compositing is the secret sauce of visual storytelling! 🎬 It’s wild how underappreciated it is in UE... turning green screens into dreams in real-time? That’s pure wizardry. 🪄 17500 $DEGEN
1 reply
0 recast
0 reaction