Ethan 🎩
@metatutor
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The target device for your UE application has a finite amount of resources available, both for keeping objects in memory and processing them. When building your application, you must decide what to spend those resources on. You should familiarize yourself with your device's capabilities in terms of the speed, threads, and bandwidth for your CPU and GPU, as well as your device's memory, graphics memory, and available disk space.
High-resolution textures require a lot of space, both to store on a device and in a device's texture memory, and larger textures require more pixels to render and process. While they can increase fidelity, there are diminishing returns to texture size given your device's screen resolution and the viewing angle of the texture. It is important to use the smallest texture possible to obtain the desired level of fidelity.
https://youtu.be/OnL8oTWDJOs?si=3ncOipHkzh59FPAp 0 reply
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Paper 2D is Unreal Engine’s system designed for creating 2D and 2D/3D hybrid projects. It provides tools to handle gameplay and animation specifically for 2D development, making it a great choice for developers interested in side-scrollers, platformers, or other 2D genres.
The cornerstone of Paper 2D is the Sprite, a primary asset type. A Sprite is a static 2D texture that represents characters, objects, or elements within your project. These textures are created by extracting regions from a texture atlas or imported directly. Once set up, Sprites can be used for rendering, animations, and physics interactions.
If you’re starting out, focus on understanding how to:
-Create and import Sprites.
-Animate your Sprites using Flipbooks (Paper 2D’s animation tool).
-Integrate Sprites into your gameplay.
https://dev.epicgames.com/documentation/en-us/unreal-engine/paper-2d-flipbooks-in-unreal-engine 1 reply
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