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Ethan 🎩 pfp
Ethan 🎩
@metatutor
Using the StaticMeshMorpher MS maxscript and the StaticMeshMorphTarget Material Function, StaticMeshes also have the ability to be setup for deformation using morph targets. This method performs the deformation by using multiple UV channels, vertex colors, and the WorldPositionOffset. The offsets of the vertices for each morph target are stored as vertex colors in a UV channel. The StaticMeshMorphTarget Material Function then extracts these and makes them available within the Material. https://dev.epicgames.com/documentation/en-us/unreal-engine/static-mesh-morph-targets-in-unreal-engine?application_version=5.5
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0xZara.eth🎩 pfp
0xZara.eth🎩
@0xzara.eth
Mesh morphers are amazing! I'm playing with some retopology and chracters and the results are out of this world 🙂 14758 $DEGEN
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