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Ethan 🎩
@metatutor
As you develop your projects in UE the list of Assets in your Content Browser will expand. This runs the risk of creating redundant variations of assets you're experimenting with, or introducing ambiguity with overly similar names. For example, it is possible for you to have a folder named "Soldier" with a Blueprint, a texture, and a model that all have the name "Soldier" in them. Here is some recommendations to organize your workflow! [AssetTypePrefix]_[AssetName]_[Descriptor]_[OptionalVariantLetterOrNumber] Establish a common naming convention for individual Assets early in development. This will make it easier for you and your team to locate files and prevent potential conflicts or ambiguity. https://dev.epicgames.com/documentation/en-us/unreal-engine/recommended-asset-naming-conventions-in-unreal-engine-projects
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0xZara.eth🎩
@0xzara.eth
What great advice! I admit I must organize my files better. Especially with textures 🤗 8101 $DEGEN
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