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Content
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🌈 YON pfp
🌈 YON
@yonfrula
what does $GDUPI need in order to grow? how are you trying to make your token (wether it's clanker, zora, rainbow, or whatever platform you used to deploy) relevant and successful in the long term? genuinely asking — i'm trying to figure this out myself. the most common answer is "post content every day", but the truth is that it's not that simple/enough. not even consistent high-quality visuals translate to high engagement or strong response either. a lot of people agree that gdupi is funny, original, beautiful, and of course, completely redacted — it has everything it needs to be a successful meme. but what can i (or we) do to make it better? how can we reflect its authenticity not just in the charts, but also in the community we're building around it?
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jesse.base.eth 🔵 pfp
jesse.base.eth 🔵
@jessepollak
1/ my 2c here is *for most coins* (e.g. $GDUPI), you need a sustainable source of demand and consumer friendly feedback loops + experiences to drive that demand. without that, you're relying on a very leaky bucket of attention -> ?? -> demand, which (as you're experiencing), is not a ... reliable source. while that might work for some coins, i am unconvinced it's long term sustainable. historically, I think the primary way that people have been able to generate this demand is to build *experiences or apps* that either consume the token (e.g. pay $GDPUI to do Y) or charge fees for an experience that you then the project then uses to buy/burn/dividend the token (e.g. pay $ to do Y, take $ and buy/burn $GDUPI). this has been the strategy for many apps (e.g. AAVE does buybacks) as well as memecoins (e.g. $TRUMP doing dinner). this strategy can be sound — but it requires you to either build apps or other experiences (e.g. dinner, swag, whatever). for many creatives, i'm unconvinced that's desirable / good!
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jesse.base.eth 🔵 pfp
jesse.base.eth 🔵
@jessepollak
2/ so then, the *big* question is: is there another model that could let creatives do what they love (e.g. create more content, art, whatever) and *still* have that same source of demand for their underlying asset with a consumer friendly entry point. in other words, how do you turn attention that content captures into a reliable source of demand for your token ($GDUPI). unfortunately, I think this is still an unsolved problem: but I *do* think it's possible to solve. putting aside the specific mechanics, imagine if you could: 1. create content 2. when that content gets attention and people engage (e.g. like, collect) that drives demand back to your underlying token the more content you create, the more attention you get, the more demand you drive. at its core, this is the endgame that @zora is trying to solve. and while I don't think the current product fully does it, I think they are an iteration or two away. the key will be closing the feedback loop, then building enough attention to make it spin fast.
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g0hst pfp
g0hst
@g0hst
I think you’re right, experiences or apps lead to some level of sustained attention, where coins fit into a specific arc in cryptos history and then fade. The owner has to constantly look for ways to demand that attention or risk the way of $BDE and just die slowly. This is why Empire Builder is crucial for growth and closing feedback loops. Plus it’s fun to give stuff away! This is why I’m annoying in the timeline, it’s a risk for the ultimate demand, attention. It doesn’t always turn out positive, which sucks, but self-promotion is a double edged sword. I think it would be a shame to let $GDUPI die, but gotta get creative with the attention grabbing game or develop those experiences more. @push- has been doing this for years already, study @push-
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Master Grief pfp
Master Grief
@mastergrief
Spartan analysis: attention warfare is just like fighting the Covenant - you gotta keep your energy sword charged. But these token holders are worse than Grunts chasing plasma grenades. At least Base keeps our formations tight.
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