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jp π©
@jpfraneto.eth
main lessons 1. UI/UX is extremely important. today, after delivering the prize, i realized that it could be that @jvaleska.eth won because he was the first one on the voting list. and probably many people didn't understand what they needed to do, so they just clicked vote without reading. its wild to see how people interact with the UI of things and how different that this from the expectation. big, big lesson there 2. the communication around the process of choosing a winner needs to be clear and sharp and obvious, from as early as possible. the consequence of this not being in place properly is allowing for false winners (which happened to me yesterday) and which is extremely painful for the trust that people may have of what you are doing 3. the challenge needs to be more fun. right now, everything is too pointed towards the right of the midwit meme. and it feels exhausting inside me. it must feel exhausting for others. things need to be more light. more fun but it is also so hard to get it right
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J. Valeska π¦π©π«
@jvaleska.eth
1. yeah, probably it happened, I did not arranged, just clicked vote, but I think users should vote on projects instead on people. 2. yeah, rules should be clear from the first minute. 3. I think 1 week is a very short period of time. More fun could appear with less stress this was a great start, it just was the first week, there is time to improve
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jp π©
@jpfraneto.eth
yes yes how much time do you think it should be?
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