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Dan Finlay 🦊
@danfinlay
Was thinking about what I play board games for (fun + collecting mechanisms and their intuitions), in light of what I hope those mechanisms can do (empower the disadvantaged), and it started making me wonder if you could make a board game where: 1. Players start with deliberately unfair distribution of points/resources. 2. Resources could be purchased directly from other players at agreed/colluded prices. Could we start a genre that develops the muscles for coordinating under severe imbalance? Seems like it could develop more relevant skills than the normal ("zero to win") type games today.
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iSpeakNerd 🧙♂️
@ispeaknerd.eth
"capitalism, the game" 🤣🤣 no but fr what you're describing sounds like cooperative games in the pandemic-like vein in particular. The game is coordinating against an overwhelming foe (the game) as bad shit constantly happens and you have to adapt i wrote an article about it a few months ago actually https://paragraph.xyz/@ispeaknerd.eth/cooperation-games-for-coordination-protocols#h-cooperation-is-coordination
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Dan Finlay 🦊
@danfinlay
You might also enjoy the book “Meeples together”. Its first section is on cooperative games. I don’t think that’s what I’m describing, though.
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iSpeakNerd 🧙♂️
@ispeaknerd.eth
i'll check it out, thanks! have you played the OG Dune game? there was a GF9 remake a few years ago https://boardgamegeek.com/boardgame/283355/dune has what you're describing of balance via asymmetric player powers. each factions has a super OP power and currency passes between players rather than players/game (at least at full player count)
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Dan Finlay 🦊
@danfinlay
Is Imperium an expansion of it? I've played a bit of Imperium.
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