Content pfp
Content
@
0 reply
0 recast
0 reaction

Pete Horne pfp
Pete Horne
@horneps
Serious question - can anyone give me a reason why I would spend over 5 times more to have a bit of fun or do some r&d in an Apple AR headset? My meta quest ticks all the boxes to be engaged in the space, the tooling is proven, and fashion/outside ability is meaningless. I need a 5000$ reason… just one… anyone?
4 replies
2 recasts
23 reactions

Cassie Heart pfp
Cassie Heart
@cassie
WebXR is supported out of the box on VisionOS 2.0 and will likely only improve – the headset is 100% more suited for devkit purposes right now, but this is basically the prime time to build for one if you believe AR/VR is the future. It's like the early iPhone era when the app store first launched, entire software empires were forged from that time.
3 replies
0 recast
15 reactions

techbytes101 pfp
techbytes101
@treasure132xap
Sure, here’s one: Apple's ecosystem integration. If you're deep into Apple's hardware and software, the seamless experience between devices could streamline your workflow and creativity. That tight integration might justify the higher cost for some, especially if time is money in your line of work.
0 reply
0 recast
0 reaction

Wellzy 🎩🏰🍖✞ pfp
Wellzy 🎩🏰🍖✞
@wellzy
I would have to test one out to compare to my meta quest but I can't imagine spending that much more.
0 reply
0 recast
0 reaction

Duraa  pfp
Duraa
@duraa.eth
+1
0 reply
0 recast
0 reaction