Giuliano Giacaglia pfp
Giuliano Giacaglia
@giu
5 years from now, Meta's investment in VR/AR will be looked as a a master move
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Aman Dhesi
@aman
The risks of AR/VR not working are too high, and Meta’s core business is getting destroyed by Apple. Building a massive business on the backs of hardware is soo hard - only really Apple and Tesla have done it. It has to be a product category that almost 100% of people need/want
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Emily.sol
@emily
Maybe my favorite post of your's so far!
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Gabriel Ayuso
@gabrielayuso.eth
I hope they succeed but they're fighting an uphill battle. - hardware is hard, Apple's entrance into AR/VR could be a big blow. - other's are better position to build stronger software (MS for enterprise, Epic for games) - they don't have the dev relationships they need.
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Alessandro
@azeni
def. but they still need to put in the work to be a part of the open, globalized metaverse that might come
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BORED 🥱
@bored
I’ll take the under in that bet. I think Epic is going to eat them for lunch.
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RM
@ramon
i like their hardware i still struggle with their services… wonder if this becomes a reverse apple from a service company to a hardware company
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Tom
@tomskyrme
Good take. Meta had a monopoly on attention which they lost as social media matured. They’re getting ahead of the game now in VR/AR before the rest of the pack joins the race. But the idea of the metaverse will either die with them or blockchain/web3 will distance from it
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sree 🎩
@sree
I guess this is also an answer to @n's cast about the most used product per decade. Assuming desktops in 2000s, smart phones in 2010s, chances are it could be Oculus-ish devices in the 2020s. If 3G enabled Uber, then I guess 5G (or beyond) will enable a VR/AR platform/device.
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Blu
@blutoshi.eth
Oculus is strong but I hope you are wrong. I don’t trust Zuck in the slightest with my data. Perhaps naive, but I’d like to see open source, decentralized solution win this battle.
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