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Mark Fishman
@markfishman
I've had this post title ("Building for Farcaster: the people vs. the protocol") in my head for months now just a /firstdraft for now, but will get it published soon keen to get feedback!
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✿ Gil Alter ✿
@gilalter.eth
Agree completely! I’d love for you to check out the art-driven game project we’re working on, called Farconic. It aligns with building for the people, not just the protocol. In Farconic, players collect iconic buildings from 61 cities around the world, with 435 buildings to discover. The aim is to complete sets and claim cities, either solo or by collaborating with others. We’re really focused on blending art, strategy, and social interaction - letting players unlock new ways to engage by forming communities and shaping their cities’ future together. It’s about fostering collaboration and creativity, similar to the vibe you mention for Farcaster.
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