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Venkatesh Rao ☀️
@vgr
I have a theory why zoom is more draining than either in-person or audio only. Audio demands less social energy and delivers less social energy in return. In-person takes more social energy, but delivers more social energy, not counting travel. Both equations are balanced. Zoom requires more social energy, but doesn’t deliver more social energy. Let us delve further. Performing for a camera requires putting your whole 3d body in performance mode, same as being physically present with another person. But a person viewed through a small 2d window only delivers a fraction of the social energy they are generating. You’d need a social energy Dyson sphere to capture and remote-transmit at equation-balancing levels. This suggests VR with some sort of synthetic performance might be interesting. Not crude low-poly mannequins or high-energy mocap, but posture synthesized from voice alone. So I can voice-act my avatar to be actively present while I’m stretched on couch. The way I take most audio calls.
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gFam.live (UrbanGladiator)
@gfam
Personally I think it's the level of performance and concentration. On camera you're kind of constantly performing... but even when someone else is speaking you both have to perform that you're listening and concentrate on what's being said... and for some reason that takes more focus than in person (maybe removal of body language). I do think Zoom meetings can be more efficient though, so many in-person meetings end up with side-conversations that aren't super helpful - that's impossible on Zoom.
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