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Yatima
@yatima
Most of my works are built around 3D particle simulations where the texture is defined by the trail of those particles. In this case, I wanted to push it further by creating several layers/simulations for the bodies, the outfits, and a few additional details. It’s challenging to manage, but I think the result is worth it. 'Phantom Zone' 🔊 Some shadows wanted to be more than they were.
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Filippo Francocci
@filippofrancocci
/microsub tip: 148 $DEGEN
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