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crunklez
@crunklez
This week I built the beginnings of our Cat Town game engine and implemented Autumn sprite configurations. The game engine currently supports: - Player movement (click to move or click and hold) - Camera boundaries and pinning / panning - Seasons, events and times of day - Efficient sprite canvas drawing - Sprite action handling This is the first step in opening up Cat Town a bit and allowing player navigation and villager interactions. We're demoing it currently in our Town Square and it'll be the primary way to access the new Gacha feature we're releasing this week. Going forward this will be the standard, and eventually would like to revitalise our fishing mini-game to allow for some minor player movement too where it makes sense
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youfindegcth96.base.eth π»
@egcth96
Thank you Sir Crunklez for building such a good update of Cat Town, I'm excited about it, even i don't have a PFP π
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