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crunklez
@crunklez
This week I built the beginnings of our Cat Town game engine and implemented Autumn sprite configurations. The game engine currently supports: - Player movement (click to move or click and hold) - Camera boundaries and pinning / panning - Seasons, events and times of day - Efficient sprite canvas drawing - Sprite action handling This is the first step in opening up Cat Town a bit and allowing player navigation and villager interactions. We're demoing it currently in our Town Square and it'll be the primary way to access the new Gacha feature we're releasing this week. Going forward this will be the standard, and eventually would like to revitalise our fishing mini-game to allow for some minor player movement too where it makes sense
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crunklez
@crunklez
So happy to hear you're trying it out. If you have any feedback just dm me!
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tony.base.eth
@to
10000 👏 enjoying cat town slowly :) sich a cute game
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Suz
@suz93
Well done hard working ser, Cat Town is growing nicely with each keystroke of ur keyboard (and Rob's, and then drawing tablet pen swipes of @tara0x !)
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youfindegcth96.base.eth 😻
@egcth96
Thank you Sir Crunklez for building such a good update of Cat Town, I'm excited about it, even i don't have a PFP 😄
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Shua
@shua85
/base-builds /cattown
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Maeveqt
@maeveqt
Congratulations, Sir Crunklez! I can’t wait for this to be implemented im excited to walk my cat
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