InsideTheSim 🎩🍪
@insidethesim.eth
Coins! Points! Crash mechanics (explosion effects TBD). Roadmap: - Different levels with tunnels acting as dividers - Unique road curve / elevation dynamics per level - Music / SFX - Menu Screen and Farcade integration No idea how much work is still ahead but the core systems are really coming along.
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eatzebugs🎩
@eatzebugs
The differentiator in this game is going to be the soundtrack, everything so far looks fucking solid and I'm going to plunk hours into this game, but make it a W soundtrack get some actual artist to make a passion project because they summoned forth their childhood while making songs for your game.
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InsideTheSim 🎩🍪
@insidethesim.eth
Agreed. I've been listening to a ton of royalty free tracks I can use with a subscription to particular service and I have a playlist of what I consider bangers. Same source that I used for SHNNFT! and I think that has some tracks that slapped. Plan is to have 3 stages that loop, and a handful of tracks that could play for each stage to keep it fresh.
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