Content
@
0 reply
0 recast
0 reaction
kia
@kia
this was me the interface is designed around the main feed. yet the incentives and all other strategies are formed around channels. i think the concept of channels as a social network primitive is powerful. but they've been an after thought in the Warpcast interface.
6 replies
2 recasts
145 reactions
Dan Romero
@dwr.eth
most people won't click through to channel pages
1 reply
0 recast
2 reactions
kia
@kia
yeah i know. i'm saying that might have to do with how the interface is designed rather than being inherent and fixed.
1 reply
0 recast
4 reactions
Dan Romero
@dwr.eth
possibly, talking to people at reddit, seems like time spent has moved way more to feeds (like every other app) we have some ideas, just not top priority right now
2 replies
0 recast
3 reactions
Garrett
@garrett
what channels do you think have the best content? it seems that focusing on select channels becoming hubs of good content could end up making the feed better along with FC overall. maybe it’s a more focused content strategy that could start to attract better content creators.
0 reply
0 recast
0 reaction
kia
@kia
current UI is twitter but "put these channel buttons on the left". if you click on those it's the same interface but it's a 'channel'. channel have just been a slap-on afterthought on the interface. i'm being harsh. and despite having thought about it for a while, I don't have a suggestion that'd be an improvement. but gotta keep it real.
1 reply
0 recast
0 reaction