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Dan Romero
@dwr.eth
Related: partnerships almost never work and especially harmful for moving fast. 1. If you're a fast-moving startup, most if not all companies will move slower than you. Waiting on another company to hold up their end of the deadline is de-motivating for your team. 2. Coordinating a "big bang" launch takes a lot of work and usually doesn't make a huge impact. Instead, a better way to do partnerships: 1. Tell the other party what your plans are and the deadline for being included. Be clear that you will ship whether ready or not. 2. If they miss the deadline but finish a few days / week later, just announce as a follow on. https://warpcast.com/v/0x5f08d01e
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sahil
@sahil
ideally, zero dependency is best if you can building all components of a launch yourself. but when you're in a 'partner' vs build everything yourself scenario, coordination is unavoidable. what's worked for you to actually ship together in a fast and cheap way?
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Dan Romero
@dwr.eth
I have a hard time thinking of a partnership that's been meaningful in the last few years.
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Arti Villa
@artivilla.eth
how do team that needs artists ship w/ no partners? say someone like titles.xyz that rely on quality models. is that another way of saying, everything should be self serve in software? seems silly i'm asking but diff between partners and customers?
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sahil
@sahil
haha, largely agree. my take from recent learnings - self-serve integrations are far more scalable than 1:1 partnerships to launch something. forces the team to think hard about the core value, iteration cycles, scalability, distribution, cost.
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Greg
@greg
https://warpcast.com/dwr.eth/0xb5c474d3 ?
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