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dogwifgun
@dogwifgun
@vitalik recently wrote an excellent piece on how memecoins can be better (charity coins and robinhood games): https://vitalik.eth.limo/general/2024/03/29/memecoins.html While many memecoins donate to charity, his idea of robinhood games remains a new and vastly unexplored space.
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dogwifgun
@dogwifgun
We believe that $WIG (and the Conquest game) is the first memecoin that falls under Vitalik’s definition of a robinhood game. While a “meaningful and fun” game is ultimately up to players to decide, the economics of Conquest is designed to be positive-sum and value creating.
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dogwifgun
@dogwifgun
A positive-sum launch mechanic makes the average participants better off, compared to the fundamental zero-sum nature of traditional memecoins. Although this is still just a theory and an experiment, we think there are three key elements of why the IPvPO model is positive-sum.
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dogwifgun
@dogwifgun
First reason: As Vitalik astutely points out in his article, “fun can be positive sum”. But beyond just a sense of fun, players are willing to spend a lot of feelings of progress, achievement and status, with zero expectations of financial return. The F2P games market thrives on this dynamic.
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dogwifgun
@dogwifgun
In our design of Conquest, we make the leaderboard a key focus of the game, for both nations and individual players. This model is used by Web2 games like Clash of Clans to great success. “Whales” may not seek purely profit-optimizing play, effectively subsidizing small players.
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