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Marius Watz
@mariuswatz
Was happily rendering away when someone pointed out the series I’m working on should be actual GLTF models. Which I can’t disagree with, but now I’m stumped finding a good approach to textures that feel elegant. Any tips? @auriea? 😅
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Marius Watz
@mariuswatz
Actually, @digitalcoleman? I’ve been right click saving GLBs like a hoarder all weekend, seeing who uses image textures vs PBR. 😅
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Chris Coleman
@digitalcoleman
I feel like we need a GLB art meetup to swap tactics and methods…some mini workshops…
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Marius Watz
@mariuswatz
Impressed with the textures on your flower pieces, btw. Is it all from the photogrammetry software, or do you apply it in Blender? https://objkt.com/tokens/KT1Q6rAMUsEz7brhShcGEQBTc5v838tBMBk7/9
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Chris Coleman
@digitalcoleman
The key to all nearly my GLTF is I use vertex colors and pbr basic settings, not texture maps. Vertex colors let you do a lot of other tricks was modifiers and have the colors survive and do what you want.
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