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downshift 🫴πŸͺ΅πŸ”₯ pfp
downshift 🫴πŸͺ΅πŸ”₯
@downshift.eth
my issue with frames isn’t with the protocol but with the implementations. server times out for >50% of my attempts to use them. is this because image generation is too onerous on the backend? or other reasons? how do we make frames perform better? can we make a frame with no images?
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derpin.base.eth πŸ”΅ 🟑 pfp
derpin.base.eth πŸ”΅ 🟑
@derpin.eth
agreed - some of the dynamic image frames i've tried to build struggled with the 5 second frame load time limit. i built a fake countdown gif in one of my recent builds and the user waits before clicking a button to load a new frame with an image that was being generated in the background of the previous frame.
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