Deepdawg
@deepdawg
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Deepdawg
@deepdawg
It is trophies, not resources. Ive checked with him.
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Deepdawg
@deepdawg
I think its worth it when you have minimal to lose. If my calculations are correct, once i build up like 30 wood and attack someone and they defend wood ( i have 193 trophies) i can lose 28 wood which is alot for where i am at imo.
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Deepdawg
@deepdawg
Yep agree with you but i see these as a negative to the defender instead of positive to the attacker which imo the attacker making the action should be the focus. Never / late revealing is worse for the defender, but doesn’t benefit the attacker.
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Deepdawg
@deepdawg
You cant strategise when you dont know when your attack will go through. The defender could reveal just before you have to stoke, and take your food. I like the defender having a role to play but im not sure the cost of having unpredictable raids is worth it. Personally i think raiding is mostly -ev , except in situation when you have just stoked, or in situations where you have only 1 resource. Another thing is when you get raided, stoke fire bot tags you and tell you what got raided. If i know i defended wood and i see someone stole food, i could just not enter the game. I dont think the bot should say what is being attacked ( although i guess if people really wanted to know they could through contract? ) . Oh and it would be good to be able to change what we can defend but im sure thats in the devs plan for future. Will write more thoughts when i feel like it. Bye for now
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Deepdawg
@deepdawg
General thoughts after 12 days of stokefire Game is good. Balance is good. Concept is good. Simple yet entertaining and strategic. Lumber camps was genius and the perfect way to automate wood to push progression forward without breaking game. Speed ups being limited is good ( although maybe it should also have a max villager limit you can speed up), relationships being limited to those around your trophy level is good but i would like more targets ( maybe 20 targets instead of 10 now) Easier to talk about things you dont like of course. Raids. I love the idea that the defender has a role to play and chooses to defend wood/ food. I dont love that attackers have to wait for defenders to reveal. From my understanding it has to be this way if you want the defender to play a role since you need them to reveal to check if they defended correct. My problem is raids become unpredictable. -> cont
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Deepdawg
@deepdawg
Would love to have it!
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Deepdawg
@deepdawg
I need one! Have fire ready to play
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