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Venkatesh Rao ☀️ pfp
Venkatesh Rao ☀️
@vgr
I have a theory why zoom is more draining than either in-person or audio only. Audio demands less social energy and delivers less social energy in return. In-person takes more social energy, but delivers more social energy, not counting travel. Both equations are balanced. Zoom requires more social energy, but doesn’t deliver more social energy. Let us delve further. Performing for a camera requires putting your whole 3d body in performance mode, same as being physically present with another person. But a person viewed through a small 2d window only delivers a fraction of the social energy they are generating. You’d need a social energy Dyson sphere to capture and remote-transmit at equation-balancing levels. This suggests VR with some sort of synthetic performance might be interesting. Not crude low-poly mannequins or high-energy mocap, but posture synthesized from voice alone. So I can voice-act my avatar to be actively present while I’m stretched on couch. The way I take most audio calls.
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Chenoe Hart pfp
Chenoe Hart
@chenoehart
I’ve tried to think about that phenomenon before, and I think that’s a big part of it. I was especially thinking about it spatially, like that a Zoom interaction combines some of the elements of being with people in a small room with those of being the center of attention in a bigger room. Within a big lecture hall you can feel relatively anonymous in the crowd in a way that doesn’t quite happen on Zoom where a view of every audience member’s face is given equal weight. (Maybe there’s a reverse panopticon element occurring too, since in theory everyone else in the room is capable of looking at you at any time.)
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