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Brock The Breadcat
@breadcat
Hey everyone! /ftag was a fun experiment and game but I think it with how notifications have changed it's hard for people to know when they're it and so the game becomes just random posts vs actually the game I intended. I have plans for other games but I think I'm going to pause tag /cont in replies
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Brock The Breadcat
@breadcat
Thanks to everyone who jumped in. added the 🖐️ to their names. gave feedback. Thanks to @brianmorris.eth for leveling it up with his awesome skills.
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Brock The Breadcat
@breadcat
Hoping to craft a new set of games that build on my lessons learned here. I'll share what I've learned openly for others.
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Brock The Breadcat
@breadcat
Lesson 1 : even though it's a mostly decentralized platform, you're building inside of someone else's client/clients. Changes will come so relying on anything to stay the same (Notifications) is a vector for disruption.
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Brock The Breadcat
@breadcat
Lesson 2: There is magic in Actions + Frames + Automation. However, Actions are still friction and tough for non-power users to grasp fully.
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Brock The Breadcat
@breadcat
Lesson 3. This is a place for fun and wackiness. I fully believe a gaming Client is coming that will surface games in a way that's fun and let's you install multiple action groups as needed with dedicated focus on real time events.
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Brock The Breadcat
@breadcat
Lesson 4. The tolerance for Randomness is 33%. Users here definitely want a since of control. being randomly tagged while asleep isn't fun. so careful thought needs to go into how users can feel it's skill vs full random.
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Brock The Breadcat
@breadcat
Lesson 5: A frames shelf-life is the attention it keeps. If there's not a repeated reason to return that is worth the cost of a user's attention daily, it won't get it for very long.
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Brock The Breadcat
@breadcat
Lesson 6: Social pressure in a fun way is a winner. Finding way to repeatedly get shares for visibility in am authentic or logical way is a major win. Without a large audience some paths don't make sense for a solo user to go alone on.
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Brock The Breadcat
@breadcat
Lesson 7: The large chunk of users still don't see value in paying for things directly without a financial incentive. Paying $.25 for an arcade game has been lost. Paying $2.99 to continue a free game is fine. Things are shifting but not as quickly as people think.
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Brock The Breadcat
@breadcat
Lesson 8: GIFs in frames is nearly a must. Frames have so much potential -- flat images lose you points by default unless you've got a super utility (checking token stats, payment frames, leaderboards, etc) Animation keeps energy up and concerts better.
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Brock The Breadcat
@breadcat
Lesson 9: Build fast. it may die. -- this goes back to the shelf life thing, but go fast. like 200 mph fast. if you can't do that. find the idea that makes you believe you can. fast build, fast kill, or fast expand.
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VIPER
@vipernft
😢
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KMac🍌 ⏩
@kmacb.eth
23 $DEGEN
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