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Ayush Garg
@axg
every product demands continuous improvements for greater retention rate, market relevance and economics — it's partly achieved through enhanced functionality over time (aka multiple features/offerings) while the other part rests on activity and response from users warpcast rewards contribute to the latter part as they escalate the activity, that will also help gather feedback to work around the expansion for utility, and again, back to square one as product life cycle follows through
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Apurv
@apurvkaushal
think it's a good gamification flow to engage users while some more utility is created on top of warp cast ( could be network effect from engaged users , a killer frames app etc.) Tbh surprised Dan & team are continuing with gamification builds since its often hard to prioritise them in sprints from my experience.
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