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Alana Levin
@alanadlevin
Stoked to announce that Variant has co-led Farworld Labs’ pre-seed round It’s no secret that we’re fans of the Farcaster ecosystem. We’ve been on the lookout for teams that are: - Growing the pie by appealing to new users - Thoughtfully leveraging headless distribution - Exploring ways to make the net-new data types (frames, tokens) first-class citizens Enter: Farworld Labs
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Alana Levin
@alanadlevin
Farworld Labs is building the go-to place for developers to get distribution and for users to have fun. They’re starting with two products: 1. Farworld – an interactive Pokemon-esque battle game that leverages Farcaster’s open social graph 2. Farcade – a new client on Farcaster, optimized for social / casual games
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Alana Levin
@alanadlevin
Farworld is live now I’ve been playing for the past month – mostly by training my in-game creatures through Farworld’s feed-based training frames. It’s been a lot of fun, but has also highlighted some big opportunities for a client to innovate
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Alana Levin
@alanadlevin
That’s why the team is also building Farcade For developers, Farcade will be the best place to distribute and customize social-based apps. Many of the features will enable developers to more easily retain and re-engage their users For consumers, Farcade will simply be the most fun place to play games with your friends
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Alana Levin
@alanadlevin
I’ve previously written about the opportunity for frame-oriented clients: interacting with a mini-app (frame) is distinct from consuming ephemeral microcontent. The former requires an entirely distinct UI When I first learned about Farcade, I knew this was what we had been looking for
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Alana Levin
@alanadlevin
The beauty is that developers can still build once and distribute everywhere. Think: Zynga building on a persistently open Facebook, combined with a Steam-like client for distribution and discovery
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