Ethan 🎩
@metatutor
StateTree is a general-purpose hierarchical state machine that combines the Selectors from behavior trees with States and Transitions from state machines. Users can create highly performant logic that stays flexible and organized. As a simple example, you could create a time of day system using StateTree. You would create a State for each time of the day, and underneath each State you would create separate Tasks. Each Task could handle different elements, such as fog density, sky sphere color, and so on. Check out the recent talk for a deepdive. https://youtu.be/YEmq4kcblj4?si=he0jCv_KFO6yxOhH
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0xZara.eth🎩
@0xzara.eth
The zonegraph was so hidden in the city sample! But so powerful once enabled. 8034 $DEGEN
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